snake-game
TowhidKashem · snake-game
0 stars · 12 forks · JavaScript · lived 15 days · silent 2841 days
We gather here today, forks and stargazers alike, to bid farewell to Snake-Game, a soul who came into this world on September 12th, 2018, burning with the particular fire that only a weekend side project can know. Snake-Game was born of noble purpose: to revive that most beloved of classics, rendered fresh in Vanilla JavaScript, drawn pixel by pixel upon the Canvas API. No frameworks. No dependencies. Just pure, honest code and a dream. For fifteen days, oh what fifteen days they were. Commits flew like a developer who had just discovered momentum, who had cleared their calendar, who had told themselves this time would be different. And it was different. For fifteen days. Then September 28th arrived. The last commit. A quiet push into the void. And then silence, a silence that has now stretched across 2,826 days and shows no sign of relenting. Snake-Game left behind no open issues, which is either a sign of exceptional craftsmanship or the fact that no one had the heart to file them. Twelve brave souls forked the repository, carrying forward a small piece of that September dream into their own dusty GitHub accounts, where it likely also sits, unmodified, growing older alongside its progenitor. Not officially archived.
Still technically alive, in the way a candle flame lives in the moment after you blow it out, in memory. May your pixels render eternal in that great localhost in the sky.
— read by vibex curator